Panic Button has shipped multiple console and PC games (PS4, Wii U, PS Vita, Xbox 360, Kinect for Xbox 360, PS3, and Wii), and are currently working on PS4, Xbox One, and multiple-screen projects. We've also done several mobile and tablet titles, in addition to working on original properties.
Our team is staffed with amazing talent, shipping more than 100 titles.
Games In Development
Developing multiple projects for PS4, Xbox One, mobile, and consumer goods (console, mobile, & handheld, 2016, 2017).
We are currently working as partners to create a connected experience across games and consumer goods (mobile & console, 2017, 2018).
Previously Released Games
RWBY: Grimm Eclipse
We developed console versions of the over-the-top online co-op brawler from Rooster Teeth Games, with new locations, enemies, and storyline inspired by the animated sensation (PS4, Xbox One, 2017).
Armature Studio asked us to bring our art and engineering expertise to the new IP ReCore, from Armature, Microsoft Game Studios and Keiji Inafune (Xbox One, Windows 10, 2016).
We brought the much-deserved (and incredibly fun) indie breakout hit Rocket League to Microsoft's console (Xbox One, 2016).
Octodad: Dadliest Catch
We had a blast helping the super talented (and super funny) Young Horses team bring Octodad to Nintendo's console (Wii U, 2015).
Primal Carnage: Extinction
We brought the dinosaurs-versus-people cult hit to the PlayStation 4 fan base (PS4, 2015).
Disney Infinity (3.0 Edition)
We developed the PlayStation 4 version of Disney's toys-to-life product, which added Star Wars to the game franchise (PS4, 2015).
Disney Infinity (2.0 Edition)
We developed the PS Vita (and PS TV compatible) versions of the sequel to Disney's toys-to-life franchise (PS Vita, PS TV, 2015).
Disney Infinity (2.0 Edition)
We developed the PlayStation 4 version of the sequel to Disney's amazing toys-to-life franchise (PS4, 2014).
Injustice: Gods Among Us (Ultimate Edition)
We helped bring the successful Injustice franchise to the PS Vita, solving challenges in networking, UI integration, and optimization (PS Vita, 2013).
We contributed to the success of multiple versions of the mega successful Disney Infinity toys-to-life franchise (Wii U, Xbox 360, PS3, Wii, 2013).
Top Hand Rodeo Tour
We helped a group of rodeo professionals realize their dream – To create an authentic motion-play rodeo video game experience (Kinect for Xbox 360, 2012).
Ms. Splosion Man
We're grateful to have been a part of bringing Ms. Splosion Man to Games for Windows Live (PC, 2012).
Kinect Star Wars
We internally developed the wholly owned space flight mission mode for the top-tier Star Wars IP (Kinect for Xbox 360, 2012).
Hulk Hogan's Main Event
The unique gameplay breaks down a professional wrestling match into accessible motion gaming stunts (Kinect for Xbox 360, 2011).
We implemented fun, one-to-one player-controlled motion sword combat that perfectly leveraged Nintendo's Wii MotionPlus (Wii, 2010).
Attack of the Movies 3-D
This was one of the first games to target stereoscopic 3D (Xbox 360 and Wii, 2010).
We Wish You a Merry Christmas
This small, high-quality holiday experience was created in less than 6 months (Wii, 2009).
Go Play Lumberjacks
This highly polished minigame collection implements multiple features and a large cast of characters (Wii, 2009).