Our Games

(We've been busy.)

Panic Button has shipped multiple console and PC games (PS4 Pro, Xbox One, Nintendo Switch, Wii U, PS Vita, Xbox 360, Kinect for Xbox 360, PS3, Wii, PC ...), and are currently working on PS4, Xbox One, and multiple-screen projects. We've also done several mobile and tablet titles, in addition to working on original properties.

Our team is staffed with amazing talent, shipping more than 100 titles.

Games In Development


We are currently working on several projects across several platforms, including recently released hardware (TBA).

Released Games


We released the open world, underwater adventure game from Unkown Worlds for consoles! (PS4 and Xbox One, 2018).


We worked with the Digital Extremes team to bring their AAA free-to-play cooperative shooter to the new "NinTenno" fanbase (Nintendo Switch, 2018).

Wolfenstein II: The New Colossus

We worked with Machine Games and Bethesda on the latest entry in the Wolfenstein franchise (Nintendo Switch, 2018).


We worked with Electric Hat Games to bring their innovative parkour platformer (co-developed by one of our own) to PS VR (PlayStation VR, 2018).


Panic Button worked with id Software to bring their quintessential shooter DOOM to Nintendo's newest console platform (Nintendo Switch, 2017).

Rocket League

We worked with Psyonix to bring Rocket League to Nintendo's hybrid platform (Nintendo Switch, 2017).


We really enjoyed working with the Runic Games team on their beautiful, voiceless exploration puzzle platformer, Hob (PS4, PC, 2017).

Lili: Child of Geos

We updated BitMonster's breezy, accessible graphical adventure game for a new console audience, adding all-new UI, and new writing (including nods to our games) (PS4, 2017).

Astro Duel Deluxe

We developed a retro-inspired arena party game with creator Wild Rooster, uniquely for Nintendo's specialized hardware, and Panic Button's first published title (Nintendo Switch, 2017).

Rocket League

Psyonix asked us to bring official support for PS4 Pro and amp up PS4 performance for the Rocket League Hot Wheels update (PS4, 2017).

RWBY: Grimm Eclipse

We developed console versions of the over-the-top online co-op brawler from Rooster Teeth Games, with new locations, enemies, and storyline inspired by the animated sensation (PS4, Xbox One, 2017).


Armature Studio asked us to bring our art and engineering expertise to the new IP ReCore, from Armature, Microsoft Game Studios and Keiji Inafune (Xbox One, Windows 10, 2016).

Rocket League

We brought the much-deserved (and incredibly fun) indie breakout hit Rocket League to Microsoft's console (Xbox One, 2016).

Octodad: Dadliest Catch

We had a blast helping the super talented (and super funny) Young Horses team bring Octodad to Nintendo's console (Wii U, 2015).

Primal Carnage: Extinction

We brought the dinosaurs-versus-people cult hit to the PlayStation 4 fan base (PS4, 2015).

Disney Infinity (3.0 Edition)

We developed the PlayStation 4 version of Disney's toys-to-life product, which added Star Wars to the game franchise (PS4, 2015).

Disney Infinity (2.0 Edition)

We developed the PS Vita (and PS TV compatible) versions of the sequel to Disney's toys-to-life franchise (PS Vita, PS TV, 2015).

Disney Infinity (2.0 Edition)

We developed the PlayStation 4 version of the sequel to Disney's amazing toys-to-life franchise (PS4, 2014).

Injustice: Gods Among Us (Ultimate Edition)

We helped bring the successful Injustice franchise to the PS Vita, solving challenges in networking, UI integration, and optimization (PS Vita, 2013).

Disney Infinity

We contributed to the success of multiple versions of the mega successful Disney Infinity toys-to-life franchise (Wii U, Xbox 360, PS3, Wii, 2013).

Top Hand Rodeo Tour

We helped a group of rodeo professionals realize their dream – To create an authentic motion-play rodeo video game experience (Kinect for Xbox 360, 2012).

Ms. Splosion Man

We're grateful to have been a part of bringing Ms. Splosion Man to Games for Windows Live (PC, 2012).

Kinect Star Wars

We internally developed the wholly owned space flight mission mode for the top-tier Star Wars IP (Kinect for Xbox 360, 2012).

Hulk Hogan's Main Event

The unique gameplay breaks down a professional wrestling match into accessible motion gaming stunts (Kinect for Xbox 360, 2011).


We implemented fun, one-to-one player-controlled motion sword combat that perfectly leveraged Nintendo's Wii MotionPlus (Wii, 2010).

Attack of the Movies 3-D

This was one of the first games to target stereoscopic 3D (Xbox 360 and Wii, 2010).

We Wish You a Merry Christmas

This small, high-quality holiday experience was created in less than 6 months (Wii, 2009).

Go Play Lumberjacks

This highly polished minigame collection implements multiple features and a large cast of characters (Wii, 2009).